Kittens Game Trade
Kittens Game Trade - Therefore, the game helps you out a bit; If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: After trading with them, their stay will be shortened to 1 year. This iron can be traded for 50k catnip per 500 wood, or an average. Web leviathans leviathans trade race once per year, a check is performed (number of black pyramids * 0.035 * (1 + (0.1 * number of markers ))) to determine if leviathans appear. 100 trade ships, 125k max science With enough of them (i think 125) you also unlock the ability to trade with spiders. On reaching year 20, a single race is unlocked for trade, for free. Sending explorers can find new races, presuming you have the ability to contact that race. Some races trade best at different times of the year and each season can alter trade rates.
Web trade ships are a craftable resource that help your kitten civilization discover other civilizations. The trading tab is unlocked the moment it is useful; They cost 100 scaffolds, 150 plates, and 25 starcharts each. After trading with them, their stay will be shortened to 1 year. The more you have, the more titanium they will give you on a successful trade. Specifically, it unlocks once the first race sends an emissary to your village. The trade tab will appear and you will be able to play as usual. Web trade ships unlock the ability to trade with zebras. Web sharks will give you about 50k catnip for 100 iron in winter. The others' requirements are as follows:
23 as per the wiki page on trading, there are currently seven races to trade with. They are unlocked with the navigation technology and crafted in the workshop. Then hit enter, save, and refresh the page. Own a trade ship spiders: This iron can be traded for 50k catnip per 500 wood, or an average. With enough of them (i think 125) you also unlock the ability to trade with spiders. Web 1 answer sorted by: They cost 100 scaffolds, 150 plates, and 25 starcharts each. Web trade ships unlock the ability to trade with zebras. After trading with them, their stay will be shortened to 1 year.
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30 no, it is not. Web graetaccount • 3 yr. If the check passes, they will arrive and remain for 5 years (2000 days), appearing in the trade tab. This iron can be traded for 50k catnip per 500 wood, or an average. Production once navigation is researched, you can craft trade ships.
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The others' requirements are as follows: This leads to the obvious problem that you need the explore button on that tab to unlock more. With enough of them (i think 125) you also unlock the ability to trade with spiders. The trading tab is unlocked the moment it is useful; They cost 100 scaffolds, 150 plates, and 25 starcharts each.
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If the check passes, they will arrive and remain for 5 years (2000 days), appearing in the trade tab. Web graetaccount • 3 yr. 100 trade ships, 125k max science The more you have, the more titanium they will give you on a successful trade. With certain workshop upgrades, they also improve the storage capacity of your harbors.
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Web setting up game engine. If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. Production once navigation is researched, you can craft trade ships. Web trade ships unlock the ability to trade with zebras. Web trade ships are a craftable resource that help your kitten civilization.
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23 as per the wiki page on trading, there are currently seven races to trade with. Web setting up game engine. The others' requirements are as follows: Web leviathans leviathans trade race once per year, a check is performed (number of black pyramids * 0.035 * (1 + (0.1 * number of markers ))) to determine if leviathans appear. Web.
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If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. 100 trade ships, 125k max science Then hit enter, save, and refresh the page. If the check passes, they will arrive and remain for 5 years (2000 days), appearing in the trade tab. Some races trade best.
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Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare resource consumption to 0, so i guess the answer is no. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: Web setting.
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The trade tab will appear and you will be able to play as usual. Therefore, the game helps you out a bit; Web leviathans leviathans trade race once per year, a check is performed (number of black pyramids * 0.035 * (1 + (0.1 * number of markers ))) to determine if leviathans appear. Each trade costs 15 gold and.
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Web trade ships unlock the ability to trade with zebras. This leads to the obvious problem that you need the explore button on that tab to unlock more. Web setting up game engine. Each trade costs 15 gold and 50 catpower. Part of the game code includes the following:
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Production once navigation is researched, you can craft trade ships. Web trade ships are a craftable resource that help your kitten civilization discover other civilizations. This leads to the obvious problem that you need the explore button on that tab to unlock more. Finally, they are used in upgrades for. Web 1 answer sorted by:
23 As Per The Wiki Page On Trading, There Are Currently Seven Races To Trade With.
Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare resource consumption to 0, so i guess the answer is no. Web 1 answer sorted by: Sending explorers can find new races, presuming you have the ability to contact that race. On reaching year 20, a single race is unlocked for trade, for free.
This Iron Can Be Traded For 50K Catnip Per 500 Wood, Or An Average.
Web sharks will give you about 50k catnip for 100 iron in winter. The more you have, the more titanium they will give you on a successful trade. Specifically, it unlocks once the first race sends an emissary to your village. With certain workshop upgrades, they also improve the storage capacity of your harbors.
Then Hit Enter, Save, And Refresh The Page.
Griffins will give you about 350 iron for 500 wood in autumn. Own a trade ship spiders: Finally, they are used in upgrades for. The trading tab is unlocked the moment it is useful;
Some Races Trade Best At Different Times Of The Year And Each Season Can Alter Trade Rates.
30 no, it is not. After trading with them, their stay will be shortened to 1 year. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: Web graetaccount • 3 yr.